















WIR
Game Prototype
Lead/Concept/Writing
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"WIR" is a multilinear storytelling game about the meaning of relationships.
For this project I collaborated with my dear classmates
Rahel Gamma and Miyu Sawamoto.
I was in charge of the concept, writing and organization of the project.
About the Game

A and B have known each other since they were little.
All the years A was always more talented, lucky and victorious than B, which made him incredibly jealous of his childhood friend.
With time his envy grew into grudge
and he was unable to aknowledge his own success.
Now in their mid 40's A just got out of a terrible divorce and is still recovering from an accident.
Suddenly the tables have turnt and B seems to be "winning".
They both meet for a final conversation about their relationship and talk about everything that shaped their bond, nostalgic anecdotes of the past and resentful moments.
Players take the role of A and decide
how this meaningful conversation ends.
Download the Game:
(To be able to play the game download the file and open it with a browser)
Language:
German
Playtime:
~15 minutes for each route
Genre:
Gamebook/CYOA
Platform:
Mac/Windows
Screenshots



The Team

Rahel Gamma
Concept/Writing/Art
Miyu Sawamoto
Concept/Coding/Art
Thanh Le/Luna-Elaine
Concept/Writing/Lead