WIR

Game Prototype
Lead/Concept/Writing

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"WIR" is a multilinear storytelling game about the meaning of relationships.

For this project I collaborated with my dear classmates

Rahel Gamma and Miyu Sawamoto.

I was in charge of the concept, writing and organization of the project.

About the Game

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A and B have known each other since they were little.

All the years A was always more talented, lucky and victorious than B, which made him incredibly jealous of his childhood friend.

With time his envy grew into grudge

and he was unable to aknowledge his own success.

Now in their mid 40's A just got out of a terrible divorce and is still recovering from an accident.

Suddenly the tables have turnt and B seems to be "winning".

They both meet for a final conversation about their relationship and talk about everything that shaped their bond, nostalgic anecdotes of the past and resentful moments.

Players take the role of A and decide

how this meaningful conversation ends.

Download the Game:

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(To be able to play the game download the file and open it with a browser)

Language:

German

Playtime:

~15 minutes for each route

Genre:

Gamebook/CYOA

Platform:

Mac/Windows

Screenshots

The Team

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Rahel Gamma

Concept/Writing/Art

Miyu Sawamoto

Concept/Coding/Art

Thanh Le/Luna-Elaine

Concept/Writing/Lead